That means it’s better than Winston’s, but in this new meta, players will begin to feel like Winston is a viable secondary shield tank in virtually any game mode rather than zone captures, which was his previous niche. Its health is 900 and lasts up to 20 seconds. Damage aside, however, there’s now only a 4-second window when Winston theoretically can’t have a Barrier up, made that much more effective by the increase in its health.īy comparison, Orisa’s single-direction Barrier now has a longer cooldown, increased from 9 to 10 seconds in this update. The cooldown, which remains at 13 seconds, meant that you had to be very selective about when and where you’d deploy it. In the past, Winston could deploy this bubble shield that would last 6 seconds or until the 600 health was depleted. Winston developing his bubble shield technology. Winston’s buffs are interesting, to say the least: the duration of his Barrier Projector increases from 6 to 9 seconds and its health is increased from 600 to 700. ![]() ![]() While Sigma gets nerfed, there’s suddenly incentive to give D.Va, Roadhog, and Winston more of a chance. But this update also slightly reduces the high gravity effect duration of Sigma’s Ultimate ability while generally nerfing the flexibility of his Experimental Barrier. In practice, that means either will be a highly effective counter against one of Sigma’s best abilities. With this new update, Roadhog’s Chain Hook and Brigitte’s Whip Shot will penetrate the maneuver. Previously, Sigma’s Kinetic Grasp could block virtually anything in the game. Since the release of Sigma, Overwatch’s 31st hero, in August, the versatile telekinetic tank has been a favorite across all game modes, perhaps too much of a favorite. That’s always the case with character changes, but rarely does an update feel this exhaustive. Nerfed: Orisa, Sigma, Baptiste, Moira, Doomfist, Sombra, Symmetraīuffed: D.Va, Roadhog, Winston, Lucio, Mercy, TracerĪcross the board, the tweaks aim to achieve a better balance across the roster, nerfing overused characters and buffing under-appreciated heroes. Here’s a generalized summary of what to expect: Blizzardįor detailed patch notes, visit the Overwatch forums. Sigma has been overused since his debut last month. Most of the individual changes to characters feel minor - the cooldown of Orisa’s Protective Barrier increasing from 9 to 10 seconds or Roadhog’s Scrap Gun ammo increasing from 5 to 6 - but others seem to directly upset the current meta to achieve a wider balance across the entire game. This overhaul sounds more like video game surgery, and the extensive litany of changes supports that. Some users on Reddit claimed Blizzard’s developers have “gone into the core framework of the game and made it more efficient, so instead of the patch download just adding tweaks or building on preexisting framework, you have to re-download core parts of the game from scratch.” Most patches layer new pieces of code on top to make adjustments. Developer Blizzard has dubbed the latest update a full “remaster,” with substantial changes to more than 40 percent of the game’s heroes that “will require a relatively large download for all platforms.” ![]() Overwatch’s massive 1.41 patch, which was added to the PC version of the game’s public test region on Tuesday, is a complete overhaul.
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